To simulate what a replicator battle might look like, let's assign simplified traits to each of the replicators. Starting with the first one. This replicator is special, since it's the only one that conforms spontaneously from smaller building blocks. So we'll give it a spawn rate. This should be quite rare, So let's set the chance of formation to 1% per time step. Just keep in mind we're just making these numbers up. The simulation is purely illicitive. Now once the replicator spawns, let's say it's governed by three key traits. First, a death rate.The chance of it falling apart or being destroyed with each time step. Let's set that to be, say 2% Second, a replication rate. The chance to copy itself with each time step. Let's say 4%. And finally, a mutation rate. The chance of copy comes out mutated. If it's 4%, roughly 1 in 25 copies will be a mutation. So every time a new mutation spawns,...